March Madness: The Conceptual Spiral Meets the Conceptual Offense
What Illinois, Missouri, Michigan, and Alabama Are Teaching Us About the OODA Loop and the Constraints-Led Approach (CLA)
It’s March Madness. Sixty-eight teams. One champion.
And buried inside the chaos right now is something every serious coach and every serious leader should be paying attention to
The X (formerly Twitter) @transformbball thread breaks down four programs worth watching. The short version:
Illinois (24-8, #1 offensive efficiency) — Gold/Silver/Bronze shot hierarchy. Hunt Gold shots. Nine months in, best offensive efficiency in the modern analytics era.
Michigan (31-3) — Two objectives: create space or put two on the ball. Strict shot hierarchy. Good shots aren’t accepted. Only great ones.
Alabama (23-9, 91.7 PPG) — Two shot types only: layups/dunks and threes. Coach Oats: “If the expected value is 1.2 or higher, we’re going to win 90% of games.” By Q4, opponents are running on outdated predictions.
Missouri (20-12) — The clearest full Constraints-Led Approach (CLA) example in the NCAA. Small-sided games. No patterns. Gates: “I want them to figure it out on their own and find the solution.”
Go read the full thread. Then come back. (Hint: It is about the Constraints-Led Approach in NCAA Basketball)
What these teams are building has a name. It comes from an abstract model of how living systems engage with their environments. Boyd ‘s 1976 Destruction and Creation started it. His 1995 capstone sketch captured it. The performance science and neuroscience communities are is rediscovering it now. Most coaches, consultants, and generals still have no idea.
Synchronization vs. Harmony
Before we go anywhere, we need to kill a common mistake.
Most coaches and leaders in highly interdependent activities — basketball, soccer, rugby, business — think the goal is synchronization. Get everyone doing the right thing at the right time. Run the play. Execute the plan. Sync up.
That is not harmony. And Boyd was very specific about the difference.
Synchronization is rigid. A scripted play synchronizes five players into a predetermined pattern. It looks clean. It breaks down the moment the defense does something unexpected, which is every single time against a good team.
Harmony is something else entirely. Boyd described it as the “power to perceive or create interaction of apparently disconnected events or entities in a connected way.” He listed it as one of five essential ingredients for survival and growth, alongside insight, Orientation, agility, and initiative — what we now call IOHAI.¹
Think about a jazz ensemble. Miles Davis didn’t hand John Coltrane or his session players a script. He gave them a key, a tempo, a direction, and trusted each musician to interpret what they heard in real time and respond. The result wasn’t chaos. It was coherent, adaptive, and unrepeatable. That is harmony. That is a reciprocal team. That is what high-performing organizations look like when they’re actually working.
A high-performing team works the same way. Every player reads the same environment, operates from the same principles, and responds to what actually unfolds rather than executing what was planned in a locker room thirty minutes ago. The connection between players isn’t mechanical. It’s mutual understanding. A shared Orientation.
Boyd wrote that harmony among a team emerges from bonds of implicit communication and trust built through shared experience. It is the counterweight to mistrust. Mistrust fractures an organic whole. Harmony holds it together and lets each part operate at its own natural rhythm without pulling the organism apart.²
Illinois hunting Gold shots is harmony. Missouri’s small-sided games are building harmony. Synchronization gets you a play that works once. Harmony gets you a team that adapts forever.
Boyd Never Handed You the Answer
John Boyd didn’t hand us a script. He provided an abstraction of how living systems interact with a changing world. His OODA loop is not from the cockpit of fighter aviation but from the natural sciences.⁵
In his briefing Conceptual Spiral, Boyd named the fundamental problem every leader faces: the world is uncertain, ever-changing, and unpredictable. You cannot script your way through it. There is no way out of that environment. That’s why we named the podcast what we did.⁴
Boyd’s solution wasn’t better plays. It was better Orientation.
He wanted people who could observe what was actually happening, make sense of it through accumulated experience and act — fast, with initiative, without waiting to be told. This is known as Auftragstaktik, or Mission Command.
Mission Command: The Shortest Definition I Know
Mission Command is the practice of giving people the what and the why, and trusting them to figure out the how.
The commander sets intent. Subordinates have freedom of action within that intent. Boyd was clear: the mission is what you want done. The intent is the reason behind it. Everything else flows from there.⁶
Don Vandergriff, who has spent decades developing adaptive leaders for military and civilian organizations, frames it this way: build people who can operate under ambiguity, read a changing situation, and take initiative without waiting for the next order. The system doesn’t work without trust. Boyd said the same thing. Trust is the glue. Without it, you need detailed orders to run everything, and detailed orders kill tempo. [No Way Out, Ep. 4]
This is also distributed leadership. Not one person at the top making all the calls. Every node in the system, every player on the floor, empowered to act on what they observe within a shared understanding of intent. Gen. Hermann Balck put it plainly: “wide freedom for subordinates to exercise imagination and initiative, yet harmonize within the intent of superior commanders.”²
That is Illinois’s offense. That is Missouri’s coaching philosophy. That is Mission Command on a basketball court.
Orientation Is Not a Phase. It’s a Lens.
Here’s where I need to slow down, because most people get the OODA loop wrong.
Most people think it’s a four-step flowchart. Observe, Orient, Decide, Act. Linear. Sequential. That is what I call bad OODA. That is not what Boyd drew.
The real OODA loop, the sketch Boyd completed in 1995 in The Essence of Winning and Losing, is a complex, non-linear model of how adaptive systems actually work. Orientation is not a step. It is the dominant process. It is a generative model, an internal model of the external world. Some people call it a mental model. Boyd described strategy itself as a mental tapestry. Orientation is how you weave it.³

It is not passive. It shapes everything. Your Genetic Heritage, Cultural Traditions, Previous Experiences, and New Information all flow into it continuously. Two players can see the exact same defensive rotation and construct entirely different realities from it. That difference is Orientation.
Boyd understood this intuitively. In his career interview, talking about adversaries in competition, he said it plainly: “In that sense, I am your environment, you are my environment.” The opponent is not separate from the situation. They are the situation. How well you can model that environment, build and update an accurate internal model of it in real time, determines whether you get inside their loop or they get inside yours.⁷
Perception Is a Controlled Hallucination
Now here’s something most coaches don’t need to know — but the ecological dynamics community should.
Your brain does not have direct contact with the environment. It never has.
What you experience as reality is a controlled hallucination, generated top-down by your generative model and updated only when necessary by incoming information from the senses. The brain is not a camera passively recording what’s out there. It is a prediction machine, constantly forecasting what it expects to encounter, and only revising when reality violates those forecasts — when there’s a mismatch (Boyd), or what Karl Friston would call a surprise.
The ecological dynamics community, and the work of Rob Gray, PhD, focuses on the Perception-Action loop — the direct coupling between what a player sees and how they move. That’s real, and it’s powerful. But it’s half the picture. [No Way Out, Ep. 134]
The Bayesian brain, predictive processing, and active inference describe what happens inside the loop — how Orientation shapes what gets perceived before the player ever sees the ball. Neuroscientist Anil Seth calls perception a “controlled hallucination.”⁸ Boyd called incoming information that violates the model a mismatch. Karl Friston calls it surprise, technically defined as the improbability of a sensory outcome given your generative model. Different vocabulary. Same phenomenon.
Boyd’s sketch makes this visible. The upper half of the real OODA loop represents the Perception-Action loop — the direct coupling the ecological dynamics community works within. The lower half represents predictive processing and active inference — the Bayesian machinery that shapes what gets perceived before action is possible. Collectively, the entire loop is representative of Friston’s Free Energy Principle. The OODA loop is the elephant. Most researchers are only looking at one part of it.³

Inside the real OODA loop, this is represented by the first Implicit Guidance and Control pathway, running from Orientation directly to Observe. Orientation doesn’t just receive information. It generates top-down predictions that shape what gets perceived in the first place. Your generative model (Orientation) helps shape the hallucination. Reality (New Information) either confirms it or breaks it.
The second Implicit Guidance and Control pathway runs from Orientation directly to Act. This is intuition, habits of mind, what Rob Gray and others call automaticity.⁹ In the Kotler-Friston framework, published in Neuroscience of Consciousness in 2025, this is the habitual mental action that drives flow. Flow is intuition in action. The brain deploys learned patterns in real time without conscious deliberation. This is Fingerspitzengefühl, fingertip feel. The thing that lets an experienced player bypass the deliberate loop entirely and just move.¹⁰
In flow states, this second Implicit Guidance and Control pathway dominates. The player isn’t deciding. They are coupled directly to the environment. Kotler and Friston describe it as “rapid flows of skillful action deployed to achieve the sensory outcomes the agent prefers.” Boyd described the same thing decades earlier. He just called it Implicit Guidance and Control.¹⁰
The Constraints-Led Approach (CLA) targets exactly this pathway. Design the practice environment correctly and you are not just drilling skills. You are training the generative model. You are building Orientation. You are developing adaptive capacity that will serve a player when the game is on the line and there is no time to think.⁹
Attunement and the Debrief
Here is a question most coaches never ask: how do you actually build adaptive capacity?
You build it through attunement. The ecological dynamics world, Rob Gray, Gibson’s framework, all of it, describes learning as a process of tuning to the invariants in the environment. Learning to pick up better information. Learning which cues actually matter. Education of attention.⁹
In fighter aviation, we understood this viscerally. We trained for one Superbowl and one Superbowl only. No preseason. No regular season. Just the mission. And the most important tool we had for accelerating that attunement wasn’t the flight itself. It was the debrief.
In a TOPGUN debrief, the Mission Commander or instructor doesn’t tell you what happened. The Mission Commander asks you what you saw. What altitude were you at? Where was the sun? What was your heading? What was your airspeed? We’re trying to build into the student’s Orientation (generative model) the cues that matter, so the next time they go out, they know what to pay attention to. We’re not downloading information. We’re developing attunement.
That is situational awareness. Not a checklist. Not a data feed. Mica Endsley’s foundational model defines three levels. Level 1 is Perception: what is happening right now. Level 2 is Comprehension: what it means. Level 3 is Projection: what happens next. That third level is where sensemaking lives — the ability to anticipate, to act before the situation fully unfolds. The debrief is the tool that builds all three.¹¹
The same logic applies to basketball. After the game, after the scrimmage, after the small-sided games, the most powerful thing a coach can do is ask questions that force players to reconstruct what they perceived and why they acted. Not “why did you shoot that?” but “what did you see that made you shoot that?” You are not reviewing the game. You are calibrating the generative model. You are building the attunement that will show up as faster, better Perception the next time they face a similar situation.
Harmony on the floor starts with shared attunement off it. The debrief is not administrative. It is arguably the most important team event you have.
Two Audiences. One Framework.
Coaches don’t need to know about predictive processing or Karl Friston’s Free Energy Principle to run CLA effectively. They need to design environments that force players to solve problems, develop shot intuition, and build the automaticity that shows up when the game is on the line. They need to run effective debriefs that build attunement. The second Implicit Guidance and Control pathway — intuition, skills, flow — is the coaching target. The Perception-Action loop is the entry point. That is enough to get started.⁹
But coaches and front offices interested in risk management, strategy, teamwork, mental health, and the next generation of AI should go further. Friston’s Free Energy Principle is the invitation. Strategy is a mental tapestry. It’s about building an internal map of the external world. When you are making decisions about culture, about how your organization perceives a changing competitive landscape, about how AI tools get integrated into decision-making, about the mental health of your athletes, you are working on the generative model itself. You are asking whether your organization builds and updates its internal model of the world faster and more accurately than your competitors.¹⁰
New Information — what Boyd called mismatches and Friston calls surprise — is the signal that your model needs updating. Organizations that suppress that signal, that punish bad news, that treat surprises as threats rather than data, those organizations go blind. Their generative model drifts from reality. They stop seeing what’s actually in front of them.
Psychological safety is not a soft concept. It is the mechanism by which New Information reaches the generative model (Orientation). Without it, an organisms OODA loop calcifies. The gap between perception and reality widens. The team stops adapting. That is the real stakes of Orientation, and the most important leadership question in any competitive environment right now.
The Conceptual Spiral Meets the Conceptual Offense
Boyd’s Conceptual Spiral described how innovation happens, how a system avoids decay by continuously generating novel responses to a changing environment. Observe mismatches. Analyze. Synthesize. Continue the whirl of reorientation. The spiral doesn’t stop. It can’t stop. That is the game of survival and growth.⁴
Now look at Illinois. Nine months after implementing their shot hierarchy, they hit the highest offensive efficiency in KenPom history. That is Orientation at scale. A team that has internalized why a shot is good before they have decided which shot to take. Every possession, they are running the spiral.
Missouri is doing the hardest version of this. Gates isn’t handing players the framework. He’s designing the environment so players discover it themselves. The coach is not the answer-giver. The coach is the environment designer. The constraints do the teaching.¹²
Michigan and Alabama are running their own versions. Michigan’s read-and-react system, built around two objectives, is a framework for harmonic decision-making. Alabama’s pace-and-spacing attack is a relentless application of expected value, run so fast that opponents’ generative models can’t keep up. By Q4, Alabama’s Orientation is still sharp. The defense is running on outdated predictions. That’s not fitness. That’s an information advantage.
Boyd called that exact philosophy the mechanism by which organizations maintain capacity for free and independent action. When the intent is clear and the environment is well-designed, you don’t need detailed orders. You need trust, shared Orientation, and initiative.²
That is harmony. That is Mission Command. That is CLA.
What to Do With This
If you are coaching at any level, start small. Give your players intent, not instructions. Design your next practice so they have to figure something out instead of executing what you already figured out for them. Constrain the environment. Limit dribbles. Change the numbers. Shrink the space. Watch what they build.
Then debrief it. Ask questions that develop attunement. What did you see? What made you move that way? What did you miss? You are not reviewing the session. You are calibrating the generative model.
If you are in a front office, stop treating strategy as a document. It’s a living model. An internal map of the external world. All maps are wrong. Strategy should be adaptive. The question isn’t what’s in the playbook. The question is whether your organization’s generative model of the competitive environment is more accurate and more adaptive than your competitors’, and whether your culture allows mismatches to reach the people who need to update their Orientation.
The spiral is already running. The only question is whether you are shaping it or chasing it.
There is no way out.
-Ponch
References
Boyd
1. Boyd, J.R. (1986). Patterns of Conflict. Unpublished briefing.
2. Boyd, J.R. (1987). Organic Design for Command and Control. Unpublished briefing.
3. Boyd, J.R. (1995). The Essence of Winning and Losing. Unpublished briefing.
4. Boyd, J.R. (1992). Conceptual Spiral. Unpublished briefing.
5. Boyd, J.R. (1976). Destruction and Creation. U.S. Army Command and General Staff College.
6. Boyd, J.R. (1986). Patterns of Conflict. Unpublished briefing.
7. Boyd, J.R. (1977). Corona Ace Career Interview. Air Force Historical Research Agency, K239.0512-1066.
6. Rivera, B. & McGrath, M. (Hosts). (2024). “Distributed Leadership: The Teaming Secret Behind Mission Command with Don Vandergriff.” No Way Out, Episode 4.
9. Rivera, B. & McGrath, M. (Hosts). (2026). “OODA in Sports Coaching: Constraints-Led Approach (CLA) Insights.” No Way Out, Episode 134. [feat. Rob Gray]
8. Seth, A. (2021). Being You: A New Science of Consciousness. Dutton.
9. Gray, R. (2021). How We Learn to Move. Perception Action Consulting & Education.
10. Kotler, S., Parvizi-Wayne, D., Mannino, M., & Friston, K. (2025). “Flow and intuition: a systems neuroscience comparison.” Neuroscience of Consciousness, 2025(1), niae040. https://doi.org/10.1093/nc/niae040
11. Endsley, M.R. (1995). “Toward a theory of situation awareness in dynamic systems.” Human Factors, 37(1), 32–64.
12. Sarama, A. Transforming Basketball. 2024




The specific question that interests me is whether scholastic basketball programs, especially travel squads can develop these ways of seeing and behaving in younger players. My sense is no. Instead they see themselves developing talent, particularly physical talent.
Yet, the larger question is whether teaching these skills at a young age is how we address many of the failing systems in our world.
The application of Boyd is universal in both time and space or rather lifetime and context, whether on the court or the classroom.